Total conquest or total victory can only be achieved by complete mastery of your unique talents. When in battle, you can use the powers slotted in your Power Tray (as previously described). There's a wide array of effects that these powers will have on an enemy. The following list contains some of the general characteristics that powers can have. Attack Powers: Deal damage to an enemy-this can be damage to a single target or area of effect (damaging all targets within a given area).Note that there are unique powers that do not fall into these categories, and there are some that may combine effects from multiple categories (for example, a vampiric attack that damages your foes while healing you in return). Defense Powers: Improve your survivability in battle by making it harder for enemies to land an attack on you or by reducing the damage done when an attack hits you.Total damage of some powers can be dealt up front in a single shot or in damage over time (dealing a set amount of damage to an enemy for a specific or random duration of time). Mezzes & Taunts: Mezzes (short for Mesmerize) restrict your enemy's actions, whether it be preventing them from moving or by stopping all action with some form of stun effect.Powers that boost Defense make you that much more difficult to hit powers that increase your Resistance will make you take less damage than normal. Some powers turn a foe against his comrades for a time. Taunts attempt to compel the enemy into attacking you, causing them to abandon their current targets. Buffs & Heals: Buffs improve the effectiveness of you or your allies in combat by raising certain traits, such as accuracy.On the other hand, Stalkers receive an ability known as "Pacify." This is a "reverse taunt," which makes enemies stop attacking you. Debuffs: Debuffs make enemies less effective in combat for example, reducing their damage resistance or the rate of their attacks or reducing the accuracy of their attacks and how much damage they can do.Heals replenish Hit Points lost in battle. To activate a power, you must have the necessary Endurance in reserve as shown on your Endurance bar. Your Endurance constantly replenishes at a steady rate, but if you are aggressively using your powers, you may drain your Endurance bar faster than it can replenish, eventually depleting the entire bar. At this point, all of your active Toggle Powers may deactivate, so be careful! When this happens, you can't perform actions and will receive a "Too Tired" alert above your head. Most powers, including most attack powers, buffs, and debuffs, have a specific Endurance "cost" each time you use them. Some powers are toggles that have an "on" and "off" state and constantly deplete your Endurance as long as they remain on or until your are out of Endurance. Toggles will automatically shut off if your current Endurance amount can no longer support the cost of the power. Most toggles, however, drain Endurance slower than the natural replenishment rate.
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